tyroney.com

This is a page of stuff.  You can expect to find some amount of stuff here.

carafe illustration more stuff

9x9 go board (pdf file)
ukulele chords (chromatic)
ukulele chords (by fifths)
(svg files for chromatic and fifths)
very small plans for a kite.

go links

Tsumego
  weekly problems
Kiseido
  go server and more
Sensei's Library
  useful go wiki

  1. print 3 copies of the pdf pattern.
  2. cut it all out, leaving tabs on the sides of the hangy triangles, and in the gap of the pentagon. you can remove one of the tabs of one of the two hangy triangles, see if you can figure out which one.
  3. cut the triangles off one of the pentagons. You should have 5 pentagons with hangy triangles and one without.
  4. fold on all the remaining black lines, all in the same direction.
  5. assemble. See the below poor diagram for an idea of how it's laid out.

ten-thousand:Dice game, two plus players, taking turns rolling to earn points.  Roll six dice, keep any number of scoring dice, then you may choose to roll the remainder, or stop and add your points to your total.  Any roll with no scoring dice ends your turn, losing current points. (for the turn, not off the board)  500 points are required to get on the board.  If you successfully score with all six dice, your points are put onto the board, and you may continue rolling with all six.  You can only score with the dice you are currently rolling. (you must roll a straigh with all six dice at once)  Scoring: ones are worth 100, fives are worth 50.  three of a number are worth that number times 100. three ones is worth 1000. three pair is worth 1000, and a straight is worth 1500. All dice the same number is worth 10000 points, meaning you win.

single handed solitaire:(improved version with pictures coming someday) shuffle. Holding the deck face down in your hand, pull a card off the bottom, and place face up on top. Repeat until you have four cards. (hold them so that you can see what all four are.) If the first and fourth are the same suit, you may remove the two in between them. If the first and fourth are the same number, remove all four cards. If neither of those, draw another card. Now compare the top four as above. If you have four or more left after removing some cards, compare the four most recent cards before drawing. (only draw if there are no matches, or less than four cards remaining) The goal is to get through the entire deck, with no cards left.